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Doors and Rooms

Doors and Rooms

This is a very simple game that everyone can play. There is no skill necessary, just 50/50 guessing. 

Students are presented with two doors. One is locked and the other isn't, but there’s no way of knowing which is which. Each student guesses which door will be unlocked. Students who guess correctly survive for another round. It's a game of elimination until you have only one lucky guesser left standing.

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How to play

-- Launch the game and display it on your screen --
Have all of your students stand up and explain to them that one door is locked and the other is unlocked. Tell them to raise their right hand if they thing the right door is unlocked and raise their left hand if they think the left door is unlocked. Hit the UP ARROW key on your keyboard to open the unlocked door. Those who picked the wrong door have to sit down.
You’ll then enter a room with two more doors. One is locked and the other is unlocked. Do the same thing again with the hand raising. Hit the UP ARROW key to open and enter the unlocked door. Have the students who were wrong sit down. Repeat this until you get to one last student.
Once you’re down to your final student, hit the down arrow key to return to the first room. It’s a good idea to give them a prize for getting this far. Then explain to them that they can win more by remembering the unlocked doors. This depends on your ministry and budget, but we offered a $5 target gift card for each door they got correct.
Explain that they can stop at anytime and take the prizes. If they guess a locked door, it’s game over and they lose everything (except for the first prize that they got by being the final contestant). We allowed students in the audience to scream out the answers.
Instead of hitting the UP ARROW key, hit the LEFT or RIGHT ARROW keys. This will attempt to open the door that your student picks. If the door is unlocked, it will open and move you to the next room. If the door is locked, the whole screen will shake and they’ll be forced back to the first room. At this point, you can either end the game or give them a chance to try again.

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